January 26th, 2006


Kinda late, but it's here

Y'know, nothing reminds you of how lucky we are to have consistent gaming companies like White Wolf more than looking over Eden Studios' release schedule. I was copying down errata for the Buffy game I'm running on Sundays, now, and noticed that the Welcome to Sunnydale supplement was originally supposed to be released in March or April of 2004. Then it was pushed back, and pushed back, and it was supposed to be released alongside the Revised Core Rulebook as sort of a seperate supplement for people who bought the original core book and just need an update. But then, the Investigator's Casebook for the Angel RPG has been on the release schedule for almost two years as well.

Been settling into the new school schedule a bit easier than expected. My advisor's apparently really upset that I didn't get all the classes I wanted, but I've emailed her explaining that it's my own damn fault and I know it and I'll just have to be on the ball for next semester. I mean, that's all I really can do at this point, right?

I've recently discovered that someone on the L5R forums, while putting together a fan-made set focused on the Minor Clans, used my forum persona as the basis for one of the cards. I don't really mind as such, but I openly admit I'm a little annoyed that the guy didn't ask me ahead of time or even think to let me know after the fact. The text where he justifies the card's abilities in the forum post, however, implies that there was a collaborative effort at work. I've sent him a message pointing out my annoyance at how he handled it, but I do think I'm more flattered than anything else in the end.

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I dunno whether I'm going to do public updates on the Devil's Bay[0] game on here. I'll think about it. If anyone wants to hear them, I'll go ahead and discuss it. Otherwise, I might just put them under a filter.

Anyhow, that's it for the moment. I've got a new IC post over at shbeforethedawn, featuring more behind-the-scenes with Skinner, Quentin, and Draven. I think it's some pretty interesting reading, myself. The hardest part about my IC posts, though, is getting my NPC's right. I find that most of my dialogue sounds the same for all of my characters unless I make a concerted effort to make some of it stand out. With Draven and Skinner, I generally have to talk in the character's voices to maintain the 'rhythm' they have when actually speaking in game.

[0]-- Yes, I know it's been addressed before that West Virginia doesn't really have anyplace that might qualify as an actual bay. But the town is located on the Mon river (I still have to place it on a map, it might be just one of the small towns in between Fairmont and Morgantown), and I really need to dig out a map and place it. I openly admit that when I first came up with the concept of the little shipping center, I didn't do as much research into it as I probably should have. But as for the name... as I pointed out to someone over AIM, given that there's a town in WV called 'Hundred' simply because one of its residents lived to be 108, a town that takes advantage of the river being called a 'Bay' should not be out of the question.