Okay, we're starting off with my Promethean tabletop game... I've wound up with a larger group than originally intended (7 players), but I plan on rolling with it as long as I can. Before I get into how the first session went (a more detailed version will appear on ptc_playtest as soon as I clear it with my players), here's a quick run-down of the player-character group:
Ander, Mercurius Frankenstein: Created by a Nazi scientist collaborating with a Promethean, Ander was meant to be the perfect Aryan: made up of mixed-and-matched pieces of unwilling test subjects. After a prisoner revolt that destroyed the equipment in the hidden castle where he was built led to the disappearance of the scientist and his creator, Ander spent the next 60-something years there and has recently left to find his place within the world.
Steve Rogers, Ferrum Frankenstein: Created by an American scientist collaborating with a Promethean... yes, 'Steve' is very much the American counterpart to Ander, purely by coincidence (the two players created their characters without knowing what the other was planning). Steve was dropped into Germany during the war with a map of small installations and labs he was sent to destroy, and now he wanders the continent trying desperately to find where his original parts came from.
Yes, the Captain America and Red Skull jokes have been constant, thank you very much.
Jack Turner, Cuprum Ulgan: A teenager killed by a Satanic cult in New Orleans, his body disappeared at some point while the police were en route to the ritual site. He spent the next couple of weeks locked in a closet until he broke out when the food stopped coming. He took his name from one of his favorite movies and spends time wanting to one day attend high school kids like the ones he watches. He's very new to Promethean existence.
Father John, Aurum Ulgan: Abandoned by his creator, Father John masquerades as a priest as a way to studying what he finds to be the most fascinating thing about humanity: religion. He moves into a new area, gives sermons, and helps people for as long as the Disquiet will let him.
Rudolf, Stannum Tammuz: A sleazy photographer who took advantage of naive prospective models, he was killed after bringing one of his 'marks' back to his place. He later woke up in the bog of the Louisiana Bayou near where he lived right outside of New Orleans. He's also new to Promethean existence, but has had so little experience he thinks he's some sort of swamp zombie.
Sadly, Solomon Grundy jokes haven't been as forthcoming.
Lafayette, Aurum Galatea: Made by his creator to be the perfect goth boytoy companion by his creator, he is motivated by an extreme hatred of the one that made him. He wants to move past the state of his creation and become a complete being.
Jane, Ferrum Tammuz: A wandering adrenaline junkie whose player missed the character creation session so we're all still kinda getting into Jane's head.
The story started on a dark and stormy night in New Orleans. The PC's were drawn to an abandoned house on the edge of the Bayou by some sort of powerful Azothic radiance coming from the house. Lined up on the roof was an array of lightning rods and what looked like weathervanes. They stepped inside and found what appeared to be piles of cremated human remains in the living room, surrounded by melted candles. Venturing further into the house, they found the staircase that led upstairs.
The second floor ceiling had been knocked out so the floor was fused with the attic so there was room for what appeared to be a modern-day Dr. Frankenstein's lab, with some sort of beacon giving off the Azothic burst (which grew in strength briefly when lightning came down; and as a side-note, I came up with the beacon thing before reading "Water of Life"). They looked around and poked at the equipment, checking out some notes and the like. At one point, they discovered a ventilation shaft large enough to fit a person that seemed to not only extend down past the first floor into an undiscovered basement, but the equipment was connected through it.
Jane was the first one into the basement, followed by Steve, Ander, and Jack.
When they got down there, there was a loud crash and something burst through the ceiling of the basement up onto the ground floor. In the dim light, they could see what seemed to be five large aquariums... three of them shattered. The group was attacked by a pair of Pandorans that seemed to have escaped from the aquariums. Lafayette joined the battle once the commotion started, and after a brutal fight managed to put the monsters down.
They went back to investigating the house after that. Ander went back to analyzing the equipment he found after he and Steve managed to take advantage of the lightning rod array and equipment to help recover after the fight. Rudolf started to leave but fell through the weakened floor into the lab in the basement, where he found a thick notebook with the five Refinement symbols on the cover. He stashed that in his messenger bag and made his way back upstairs, where he took the collapsing floor as a sign that he wasn't supposed to leave yet. He found blueprints of the equipment upstairs and the basement in a study after swiping a bunch of old food from the fridge. Father John spoke to some electricity spirits lingering in the living room, and they explained that they were summoned by someone who couldn't conduct them properly (hence the piles of dust and ash).
They were able to determine that the equipment was meant to attract Prometheans and Pandorans to the house and trap them in the aquariums. From the signature on the blueprints (seemed to be obviously written so as to be noticed, according to Translator's Eye), the guy who built the stuff is named Dr. Matthew Gino. He left the place and there was a note indicating he was planning to return, but that was attached to a date that had long since passed. There was something marked on the blueprints, a particular panel that was up against the wall.
Ander found the panel in question, and found a message burned onto the back of it...
To whomever is reading this,
I feel there are many of you.
I do not understand why you are here.
I hope you can help me understand what
I could not understand for myself.
I hope you find me at my home before I leave.
Dr. Matthew Gino
Beneath the message was what appeared to be an unidentifiable alchemical symbol I have yet to actually produce on paper for the PC's to see, as it may become important later, but I'm trying to put one together.
But anyhow, that's where things left off... with a house to find, and a missing Pandoran to track down.
The Fae game was a relatively simple one. Roland explained to the Shadow Court what Harroth Balor wanted, and they offered to make Gill the bait to draw him out and keep him from taking it. So we drew him out, and there was a huge battle. The raksha showed up and fought against the Shadow Court Ogre, Hex. We almost managed to take down Balor, but he eventually just barely managed to escape with Gill. The raksha almost killed Hex but Roland's concentrating his fire on its body combined with some healing from one of our local Pooka managed to get him through the battle.
The Sabbat LARP started off with a planning session for the upcoming Charleston siege (in particular, the central mission to retrieve a dead angel that had fallen from the sky and had been collected by the Tremere), one that was interrupted about halfway through the session by a radio blasting out a message from the Voice of the Free State that almost drove all of us to frenzy. Simon suddenly got a distress call from the Voice in his head almost immediately afterwards. The call led the Sabbat out to a broadcasting tower in the middle of nowhere.
We went in and he started talking to us over what seemed to be the loudspeaker, and he turned the full force of his Dementation on Evan. Evan was insistent that we all back off and let him clean out the building, but wound up being driven off by the Voice. The rest of us checked out the building and found him in a recording booth upstairs.
He gave us a big speech about how the angel was extremely dangerous and would do nothing but cause madness and destruction, the same sort that led to the city's vampires being wiped out a few years ago. After a few minutes with Simon still receiving distress calls from the Voice, he realized what was going on-- Erik had mentioned earlier that the Voice had multiple personality disorder, and Simon was starting to catch on. Then the Voice just glanced up and said he'd said too much. The door snapped shut and Simon realized just how much of a threat the Voice was.
Something I hadn't had a chance to really address in the game before now is that Simon sees it as part of his purpose on Earth to cleanse the Madness Network of those Malkavians who are too sick to be allowed to survive. He deemed that time had come for the Voice. We managed to stake him pretty early in the battle after the Voice set Simon on fire with Thaumaturgy, and as part of an agreement Simon came to with Erik earlier he was able to consume the soul of the Voice through diablerie-- no matter how far gone the Malkavian is, Simon would rather take their soul and burdens onto himself than allow it to just cease to be. And he came out a little crazier for it.
With no way to re-open the door, the rest of us managed to cut a hole in the floor to climb down to the lobby, where they found David Lourdes. He'd just come out of a battle with John Consamane (who wound up escaping), and the rest of the vampires wound up taking him on as he flung Infernal powers at them. They managed to destroy him, and his dust left a demonic symbol of some sort on the floor. Simon came down from the upper floor, having come to terms with what he'd done, and we called it about there.
Shomo's Requiem game was a short one. My character, Kyle, found a dazed and confused vampire wandering the streets with blurry memories following a blackout after leaving a Midnight Mass in Clarksburg. He presented the vampire to Tom and Darin at Elysium and the guy frenzied on us. We only barely managed to take him down-- both Tom and Darin were reduced to torpor before Kyle was able to beat him.
Kyle put in a call to Mina, the Ordo Dracul vampire he'd met previously, and she was able to wake up both Tom and Darin. We woke up the vampire we'd captured and questioned him, but he didn't seem to know anything. Kyle put in a call to the Prince of Clarksburg to ask if he wanted him, given that he was Lancea Sanctum and this newcomer seemed to come from his city (he was a wandering Mortifier of the Flesh but had stopped there before having his blackout). Prince Von simply told Kyle that he should have him executed.
We couldn't just do that, though... so we put the word out in Clarksburg that we'd be staking him and leaving him on the edge of the city, in the middle of nowhere. If someone wanted to come for him, they could, and the issue was officially out of our hands. And that was about the point we wrapped up.
Okay, and that's it. Later, folks.